Youll grab a Piece of Heart there, as well as three red Kinstones. You cant actually head there yet, but getting it done now means one fewer thing to do later. The next puzzle comes in room 17. How do you get the third book in Minish Cap? - Stwnews.org Pretty vague clue, even if you have visited all of the homes in Hyrule Town. Use the Cane on the enemies off to the side of the platforms while jumping to the north. If you place a bomb between the two skulls at the top of room five, though, youll find a semi-secret room that will contain the Mole Mitts. The Water Element - The Legend of Zelda: The Minish Cap Walkthrough Following the trail beyond that, youll come to yet another cave. The Legend of Zelda: The Minish Cap is the Perfect Choice for a New Remake When youre back up topside, take the whirlwinds to the far southwestern corner of the zone and land on the cloud there. These guys are exceedingly annoying to deal with due to the cramped quarters; in order to kill the first one, you might want to try using remote bombs or throwing bombs at them. Need desperately! Room 24 will feature another annoying big-ass knight enemy; once again, the best way to beat him is with the sword and shield. This will open up another Fairy room, where the aforementioned Piece of Heart resides. When youre ready to move on, though, head to the hollowed-out log house, push the block out of the path, and eat the Jabber Nut, which will allow you to speak to the Picori. You can obtain a Piece of Heart by heading northwest from where you enter, then pushing the blocks you find into the hole there. Yar. In the tree hut to the south, youll be able to talk to the guy who makes figurines; hell offer to trade you figurines for Mysterious Shells, which will constantly be dropping. In order to get to the lever elsewhere in the room, youll need to use both Links to push the northern block all the way to the right wall, then push the southern block one space to the left. Hell teach you a bit about Kinstone Fusion; when you see someone with a big bubble over their head, you can approach them and hit the L button to attempt a Kinstone Fusion. Wrap your way around to room 40, then head up the stairs to reach the large room 41. If you want a blue Kinstone, head right and find the chest at the dead end; otherwise, head up from the entrance to the room and walk around to the southeastern corner; you can push the blocks there into the void to make a path for you to jump across to the eastern side of the room. You should also use your Gust Jar to clear out the cobwebs from one of the vendor stalls in the central area; if you do so, another vendor will appear later on and sell treasure-finding items to you. Youll need to keep as far away from the Chuchu as possible while doing this, though, as it can sometimes jump on you before youre able to release the Gust Jar and roll away. If you wander around above him long enough, hell shoot one of his arms into the ground, where itll disappear and come back up underneath you. As soon as you reach room six, jump off your platform, lest you get knocked back down by the birds. These guys are similar to the cyclopses of the Castor Fields, but wont wake up when shot with arrows; they only animate when you approach them. Ride the platform to the north, avoiding the stones in the path, and head left into room 13. If youre more of a strategist, try using remote bombs to stun the knight and hit him quickly. It reads "No bomb throwing!" You can also gain another Piece of Heart in his quarters. The one in the lower-right corner holds a fairy for a more significant health boost. Jump to the east to obtain a Piece. Repeating this process a few times will net you the victory you no doubt richly deserve. Digging into the stone there will net you 50 shells and 50 rupees. [ ] When you come to the overturned mine cart, head right across the rail tracks, then bomb the southern wall here to reach the Piece. There are a few more things to do here before you head into the Temple of Droplets. After you have all five of these guys in place, you can enter the Goron cave and retrieve 200 rupees. When you have that done, pass through the barrel (using your roll maneuver to climb the far side), then work your way around to the western platform. Many of these will have set effects, but many are random. Killing both of the enemies will open the path to the upper level of room 33, which in turn will lead you to room 38, which in turn will lead you back up to the room where the Water Element is hidden away. Crenel Wall, head left and go down the ladder to the Crenel Hermits cave. Avoid the rupees that appear, though, as theyre actually monsters that will drain your cash reserves. If you fused with Stranger earlier and completed the little mini-quest involving the possessed grandfather, youll be able to speak to him on the second floor and obtain the Light Arrows, which will increase the attack power of your bow, so good on you. You can also light the two lanterns in the northeastern corner of the room to open the red warp back to the entrance of the dungeon. After the turtles are dead, youll be able to pass onto the eastern half of the room. Youll know its nearly dead when it starts jumping repeatedly; if you get whacked a few times yourself, you can destroy one of the barrels in the corner of the room for a heart. Buy New Stuff: There should be both an expanded Quiver (for more arrows) and a bigger Bomb Bag for sale at the item shop. The first thing youll want to do here is to find the Dungeon Map, which is located relatively close to the beginning of the castle entrance. To do so, wait until he shoots boulders at you from his nose, then attempt to deflect them back towards him with your sword. When you uncover four red eyes (theyll always appear in a row of four, so it shouldnt take more than two hits to discover which side of Vaati theyre on), youll need to use the flashing panels in the middle of the room to form a split-Link that matches up with the row of eyes. Now, the three brothers can be kind of weirdif you go to one of these locations, and theres no one there (youll know youre in the correct spot when you see a tree stump on the ground), then check the other locations. This . Neither of these are necessary, of course, but theyre handy to have nonetheless. Oddly enough, the monster seems to have skipped the whole "to death" part of basic training, because Link doesnt take any damage from this, although it will steal rupees from you. There are 136 in all; new ones become unlocked as you beat dungeons and enemies around the game world. To begin with, head back to the Trilby Highlands, but instead of walking back into Hyrule Town, head north across the bridge near the sign pointing to the Royal Valley. [ ] Head one room right from the Maderpillar and clear off the dust with the Gust Jar. After you unlock the one to the south of the Minish portal in the northwestern corner of the zone, you should be able to take it and head all the way across the map until you reach the southeastern pool of water. Youll have to jump at the northernmost point, then make your way back south until you reach a hole you can canejump from. Pushing eight down one square, then nine up one square will get you to the exit. To start off, head one screen to the right and start dispatching the bomb enemies here. There are a lot of enemies to contend with, so if youre not exceedingly careful, you can find yourself burning through most of the 15 or so Heart Containers you should have by now before you reach the first warp. Top Block: Push down, then left. As normal link , get some water in a bottle and pour it on his fireplace. Hop through the whirlwind to your left to find another ladder near a sign indicating that the path leads to the Crenel Mines. Hitting it with your sword will then retract the statues in the floor, letting you into room 15. After unlocking the door to room five, drop down into the hole there to findthe Big Key? Since the floors icy, itll be difficult to control your movement. The Mole Mitts will let you dig through all of this porous rock. After you return to the North Hyrule Field, youll learn a bit more about the stories of both Vaati and Ezlo before and after a fight with a pair of large, spear-wielding enemies. There are three total: one in the Castor Fields, which will increase your digging speed with the Mole Mitts; one in the Wind Ruins area to the south of the Castor Fields, which will let you shoot arrows faster; and one in the Royal Graveyard, which will let you swim faster. (This is formed by Kinstone fusing with one of the Minish living around Lake Hylia.) Secondly, if you head right when the path branches and thoroughly dig out that area of the cave, youll find a Mysterious Wall in the northeastern corner. Hurdy-Gurdy Man: The first fusion you make after you receive the Kinstone Bag will be with the Hurdy-Gurdy Man. Youll have to head through the Lon Lon Ranch and the Eastern Hills to reach the Minish Woods. Link begins his adventure in a small hut outside the walls of the town of Hyrule, along with his dad/roommate/whatever, the Master Smith. After you pull it out, youll notice a key falling all the way back down to room three, so head back down there and grab it before returning to room two, where two locked door await you. If you have the remote bombs, try using them to set traps for the enemies here. When you see these little whirlygigs flying about, try to dispatch them with your Gust Jar, or they’ll knock you around. You can do this as much as you want, so try maxing out your cash at 999. Head inside to find a Piece. Fuse With the Stranger: If you havent done so yet, you should have a red Kinstone piece required to fuse with the Stranger (the guy inside the house just to the south of the post office). Please be as detailed as you can when making an answer. One of the stones on the left side of the structure here can be pushed down, allowing you to leave the room and return to 17 to grab the Small Key. Where can I find a video or video playlist that shows how to 100% the game? How do you get past the dog near the absentminded scholars - Answers After you reach the Cloud Tops area, fuse with Hailey and Gale nearby. Head up to the roof of the castle to reach the whirlwind leading up. Heading directly west of the entrance will lead to more chests and another Piece of Heart. If you didnt know it was there, this Piece of Heart would be almost impossible to find. If you drop down into it, youll be able to split yourself into three Links and push the large stone out of your way. The Treasure Shop: The treasure shop on the southeastern corner of the main square has likewise opened up. Doing so will open up one of the four central trees in the North Hyrule Field. If you fill a bottle with this new potion, youll be able to completely restore your health whenever you like - a big improvement over the three or four hearts that a Fairy gives you. As per usual, the Great Spin Attack is your best bet for dealing with these guys; if you dont have that, then youre going to be in a lot of trouble. After the preliminary round is done with, its time for the real deal. The first portion of the final final battle (for real this time!) There isnt much to see or do here save talk with Melani, wholl take the broken Picoli Blade from you and start reforging it. If you fuse a red Kinstone with him, hell open up a waterfall cave in the northeastern corner of Castor Wilds. Blues are slightly less common, but you should find plenty of them in chests. Head inside to reach the Elemental Sanctuary. In the later rounds, youre likely to lose your split due to projectiles thatll be flying around; when this occurs, just continue to swing away with your main Link and start the process over when another set of three eyes pops up. If you jump into the whirlwind, youll take flight for a few moments, so glide over to the right and try to hit the ground near the whirlwind on that edge of the screen. Sand Cave: Theres another sand cave to the northeast of the Deepwood Shrine; opening it will light your path to a blue Kinstone and 50 rupees. The first two are easy to obtain, but youll have to go through the whole darkened-maze bit again to get to the third, for only a marginal gain, so you might just want to skip it. [ ] Later in the game, when Simons Simulations unlocks (check after each dungeon), head inside and defeat one wave of enemies for another piece. The mine cart essentially acts as a warp to a distant portion of the dungeon, as the doors that you pass under as you roll will close behind you and become unpassable while you roll around on foot. For example, the first time you give him a single shell, youll have a 100% chance of finding a new figurine. The next screen up introduces you to the concept of pulling. In the next room, push the pot from left to right until it rests atop the switch; this will extend the bridge leading to a southern dead-end. After shrinking yourself, activate the other guardian, then resize yourself and pull the lever behind it to reveal another key. The second guardian soldier that blocks your path is inactive, and therefore wont move from your path. Theres also a grave just to the north of the graveyard entrance which you can push up, so get that out of the way, even if the results arent immediately obvious. After fusing with the final Mysterious Cloud, the whirlwind leading to the very top level of the Cloud Tops will open up, so jump into it and enter the house you find. When you hit them, a pair of turtles will drop down, so use your Cane to flip them over and finish them off. Use your key to open it and head east. 34 features one of the more aggravating puzzles youre going to run across in the dungeon. Theres one near the area where you miniaturized yourself, but where you want to go first is back to one of the elevated platforms here (the ones with the wooden bridges running between them), then find the statue in the northeastern corner and shoot it in the eye. If you fuse with the Forest Minish inside multiple times, hell eventually open a cracked floor tile in Lake Hylia. Ok, seriously, I've played through this game several times as it is but can't figure out who that girl in the library is talking about. [ ] If you complete the collecting cuccoos mini-game that the girl in the southeastern corner of the zone gives you, youll earn another Piece. In order to find it, head back down the ladder, then proceed all the way to the right until you reach a wooden bridge leading north. [ ] After beating Vaati, youll be able to earn extra figurines from the collector in the southwestern corner. When you reach the pressure plates, pull one of the statues onto the upper-left corner and one onto the lower-right corner, then charge up your sword and activate the lower-left and upper-right plates. Not . Mmmrupees. The Chu Chus here are electrified, so ignore them and jump to the eastern platform to room seven. If you fuse with all of them, then manipulate the switches inside the trees, a path will open up in the middle of the field leading down to the Magical Boomerang. You may also note the appearance of a Boomerang in the shop after you buy a wallet; this is purchasable for 300 rupees, but itll be difficult to get that much cash without first traveling to Mount Crenel. If you then hit all four eyes at the same time, the central eye will be exposed, allowing you to run up and slash it. Room 35 likewise doesnt appear on your map; youll need to shoot a switch here with an arrow to extend the bridge, then head back inside to room 36. Note that these can be done in any order. In room 18, use the cloud platforms to make your way to the east, stopping to climb the ladder to the south to find a blue Kinstone. Chapter 7: Lake Hylia | Zelda Universe The best FAQ doesn't really answer my question. Where do i go after getting the earth element ? After that, head to Syrup the Witchs house and buy a Wake-Up Mushroom from her. If you dont, then youll be able to replay Vaati and relive the ending. This will both unlock the door and give you enough room to get past the statue and into room 10. After Gorman appears near the house, youll be able to return to the Inn and offer the house to one of the three girls. Red Kinstone: If you shrink yourself at the Minish portal in the southwestern corner of this zone, then fuse with the Minish in the hut nearby, a beanstalk will grow up to the east. so of course you should start laying bombs; theres a hidden cave immediately to the right. In order to return the Legend of the Picori back to ground level, youll need to use your Gust Jar to remove the dust on the far left end of the screen, then split Link in a vertical pair via the panels that are revealed. Seems pretty early for that, and it definitely is. The rubblish cave here holds nothing of interest to you; theres a Shrub within, but all he has for you is info which will lead you back to the other Shrub with the Bottle, which you already have, so you can save your bomb if you dont feel like using one to blow the cave open. Well, rescue the princess, of course! Before you head back to Hyrule, walk through the Wind Tribes castle and attempt to fuse Kinstones with the inhabitants; you should find that many of them will now let you. You are not registered / logged in. If you then head into Hyrule Castle and drop off the sword with the minister, youll be invited to attend the award ceremony for the yearly swordplay competition, which you were regretfully not invited to participate in. If she doesnt pop up as fusionable, then check back with her later. Hell also occasionally ram into a wall, sending rocks raining down on you, but these are easily avoided by rolling away. Vaati has three primary forms of attack here: in one, hell send out electrical balls; in another, hell jump up and down, causing a large number of bricks to fall down from the ceiling; in the last (and most common), hell send out a swirl of small spiky squares all around him; these can either damage you when theyre being flung, or they can hurt you when you hit them while youre running around, as they stick to the floor and clump together. Slash away at Vaatis protective eye shield to drop his defenses. A Home for the Sisters: If you fusion with Farore, one of the three sisters in the Inn (the large building on the eastern side of town), a man will appear near the empty building elsewhere in Hyrule town. Since you can bypass the water hazard now, you can cross the bridge and reach three small caves. Now that youve polished off all of your miniaturized quests, flip back to full size and dump your Mt. Cave Trio: After taking the wind crest to the Minish Woods, use the Minish portal nearby and start walking to the northwest. You can fuse Kinstones with the Minish in the hut nearby, if you wish, but youll definitely want to cross the bridge and climb down the vine into the river. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. You can help him out even more with a couple of fusions here. When youre done with the hermit, return to the mountiain peak and use the mushroom launcher to propel yourself over to the eastern side of the cliff. Theres a set of steps near where you land, but before you head up, take the western path and follow it until you reach a sheer cliff wall (after you transition to the Mt. The main difficulty here will lie in the way that he begins covering his protective eyes with their own protective covering - this will prevent you from hitting them with a sword. As you do so, youll notice that some of them turn blue and remain closed, while others will turn red and open up - these latter will obviously be your primary targets. Pour the water on the lit fireplace and shrink down, going up . After returning to room eight, maneuver your way north and west until you hit room 13; youll need to use your key to unlock the door in room 12 before you can access it. This is extremely optional, though; we never found any use for the Picolytes save that of the white variety, and by this point in the game, you should have more than enough Kinstones in your bag to serve you through the end of the game. 6: Fuse with a Mysterious Wall in the sand cave on the northern end of Lake Hylia. If you do so, youll be able to climb the stairs near where you land and find the Dungeon Map, which will display all of the rooms of the dungeon on your start-menu map. What's the best way to gamble on figurines. You might still want to take a Fairy along with you during your travels here, just in case an enemy kills you before you can sip your potion, but youll probably want at least one red potion in your inventory. If you head down to them, youll net 75 rupees. Yay! Of course, hell need more than the one element you have available to you to do so, so youll have to hop out and head into the nearby dungeon to find the Fire Element. This is due to the fact that each of the girls will offer you charms that can fit into empty bottles after you get them houses: the red girl will give you a charm that will temporarily increase your attack power; the blue girl will temporarily increase your strength; and the green girl will temporarily increase both your attack and defense. In room 14, youll have to fight against another armored knight; the same technique as before will apply, though, so use your shield to block his attacks, then slash at him after he overswings. If you fuse the golden Kinstones with them, the path to to the Wind Ruins will open. After activating the blue warp, use it to find the next Piece of Heart. You wont be able to actually complete the little event that ensues at this point, but you might as well unlock it while youre here. A Piece will fall down. After theyve all been destroyed, talk to the Minish in the wall to learn that the Mayor brought the book to his cabin by Lake Hylia, and didnt bring it back with him when he returned. Where do you get Dog Food in Zelda? If you swim to the northwest, youll eventually reach the southwestern portion of the Hyrule Castle Garden; there are two chests here, one with 100 shells, one with 200 rupees. In order to trigger the panel, youll have to maneuver a block so that it comes to rest on it. The Magical Boomerang: By this point in the game, you may be able to get the Magical Boomerang. [ ] If you climb up from the southeastern rock walls, youll eventually reach another cave with a hidden sword trainer. 5: Fuse with a Mysterious Wall in the sand cave that led to the Mayors cabin, near Syrups hut. Crenels Base, then climbing the wall in the northeastern corner of that zone and continuing to climb up the eastern side of Mt. Fusing with him will open up a waterfall cave in North Hyrule Field. The dead-end room contains another hidden chest, though; in order to find it, youll need to pull one of the statues away from the central stones, move into the circle of stones, then pull both of the statues onto the switches so that the chest appears. If you number the blocks from one to six in order from the top of the screen to the bottom, then heres the solution: This is how this puzzle should wind up looking when youre done with it. Collect the Coocoos: If you speak to the girl in front of the house in the southeastern corner of town, youll be able to participate in a little mini-game that involves you running around town attempting to pick up escaped chickens and returning them to the fenced-in yard that the girl is standing in front of. Although each screen is functionally the same, you can easily get lost if you take a wrong turn.
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